The artists and architects of Building w/immaterials1 have a long-standing interest in virtual worlds. We have studied the work that you have diffused about the use of virtual worlds for data visualization. It has become an invaluable resource for …
The installation consists of an aggregation of branches occupying the space. Supported by compression, entanglement and interweaving, the boughs are simultaneously that which supports and that which is supported.
The installation space is a paradoxical inversion of the exhibition space: …
The project employs Immersive visualizations to map the dynamic form of the Metaverse, a research/project into how to map the scale & extents of the metaverse based on passively capturing network data flowing through this complex infrastructural nexus.
[Third_I]land is a limited series of five inworld builds (or atmospheres) for collectors of Mixed Reality works of art. Described as a “metaversal machine for the generation of real images from virtual worlds” (Kligerman & Mehdaoui, 2008), the five …
We define METAVERSE as the collective, consensual space created from the convergence of digitally enhanced physical reality and physically persistent virtual and online worlds. It is composed of the sum of all virtual worlds, augmented realities and network enabled services …
Work began with the physical site of SIZIGIA Island, in the Usumacinta River on the frontier between Chiapas, Mexico and Guatemala in 2007. The collective of artists and curators, LC060 commissioned twelve artists to live, fabricate and install their work in the village of Frontera Coroza.
Elements: image, light, water
[Third_S]pace is the inworld, built infrastructure responsible for generating the spatial and graphical atmospheres of [Third_I]land. [Third_S]pace is a cube of inworld space, 75m x 75m x 75m, dedicated to and owned by a [Third_I]land collector, and …
Elements: earth, air