For this group exhibition (October 2008, Paris) of “artists attempting artistic production in virtual worlds” (Balzerani, 2008), Building w/immaterials constructed an immersive installation space whose objective was to call into question the partitioning of reality into virtual versus real. By …
Images were projected both into a remarkable gallery space (Door Studios in the 11è arrondissement of Paris) and onto a singular physical object. The object in question served as both projection screen, sculptural form. The space allotted by the curators …
A second projection screen, the built object, had unabashedly ambitious (and ambiguous) formal and spatial objectives. It was designed and fabricated for scale and size of the installation space. This object was assembled from thousands of Paris metro tickets (heavy …
The image in question was captured from the virtual environment of SIZIGIA (see chapter, SIZIGIA Project Description). A virtual camera interactively flew through this synthetic environment, framing its multitude of spaces and objects, colors and sounds and projecting them in …
LIMINAL Reality opened a window between two worlds: technically between a physical world and a virtual world, and metaphorically between an art world (a specific milieu of digital art in Paris) and the artists immersive environment (on the Sizigia Island, …
The installation’s ambition was not to create a totally immersive experience (like a Disney World amusement), whose goal is the suspension of disbelief until the virtual becomes real. But rather, to test the resilience of the immersive experience, not as …
The installation’s tangible atmosphere was projected by the fabrication of real images from virtual worlds and, inversely, virtual images from real worlds, in order to show the multiplicity, integration and compatibility of those two worlds. It is the material aggregate …