Avatars are the spatial embodiment of virtual world network participants. They are, in fact, more than a simple digital representation endowed with movement and voice, they are composed of three elements : an agent, the client’s presence within a …
Immersive visualizations are data representations ranging from 2-Dimensional graphic abstraction to interactive, 3-D spaces. They evolve by accruing informational, material and spatial dimensionality. They are, in fact, data visualizations that are built into an immersive virtual environment, using inworld media …
Dataflow, as used in the context of these projects, is a framework for designing, building, interacting and using media applications. It is also a “a software architecture based on the idea that changing the value of a variable should automatically …
Virtual worlds are synchronous, persistent network of people interacting in a physically coherent spatial environment, represented as avatars, facilitated by networked computers.
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We define METAVERSE as the collective, consensual space created from the convergence of digitally enhanced physical reality and physically persistent virtual and online worlds. It is composed of the sum of all virtual worlds, augmented realities and network enabled services …
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Mixed Reality is the creation of new spatial environments for human interaction with physical and digital information in a synthetic space, produced through the merging of physical and virtual environments. “While each reality is complete unto themselves, they are also …
Artist-in-residence programs allowing artists to reside and work in a specific social and cultural context, often different from their own. These programs offer conditions that are conductive to creativity and they provide for working facilities for artists. Historically, Artist-in-residence programs developed in …