[3rd_A]vatar is your presence and your point-of-view on [Third_I]land. With your [Third_A]vatar you can explore the extents of [Third_I]land as an inworld, first-person experience. [Third_A]vatar is a camera for discovering the spatial scope and …
Dataflow, as used in the context of these projects, is a framework for designing, building, interacting and using media applications. It is also a “a software architecture based on the idea that changing the value of a variable should automatically …
FAB: Digital FABrication is the production of material objects from a 3-dimensional digital model. The formal properties of the model (geometric, material, spatial…) will be used to describe and fabricate the sculptural object and articulate the installation space. The installation’s …
REZ/FAB/REV is a proposal by Building w/immaterials for projects “which combine an installation dimension and a virtual dimension” for LABoral, an “exhibition center for art, science, technology and advanced visual industries… a venue for artistic and technological production, research …
LIMINAL Reality opened a window between two worlds: technically between a physical world and a virtual world, and metaphorically between an art world (a specific milieu of digital art in Paris) and the artists immersive environment (on the Sizigia Island, …
[Third_S]pace is the inworld, built infrastructure responsible for generating the spatial and graphical atmospheres of [Third_I]land. [Third_S]pace is a cube of inworld space, 75m x 75m x 75m, dedicated to and owned by a [Third_I]land collector, and …
REZ: To rez, in the context of contemporary 3-D multi-user environments, is to create or to make an object appear. Rezzing an object (or prim, short for primitive object) can be done by dragging a pre-existing object from a database …
[Third_I]land is a limited series of five inworld builds (or atmospheres) for collectors of Mixed Reality works of art. Described as a “metaversal machine for the generation of real images from virtual worlds” (Kligerman & Mehdaoui, 2008), the five …
Artist-in-residence programs allowing artists to reside and work in a specific social and cultural context, often different from their own. These programs offer conditions that are conductive to creativity and they provide for working facilities for artists. Historically, Artist-in-residence programs developed in …