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We define METAVERSE as the collective, consensual space created from the convergence of digitally enhanced physical reality and physically persistent virtual and online worlds. It is composed of the sum of all virtual worlds, augmented realities and network enabled services for communication, collaboration and location. The components of the metaverse are :

Virtual worlds : A virtual world is synchronous, persistent network of people (represented as avatars) interacting in a physically coherent spatial environment that is rendered by networked computers.
A user is considered INWORLD when he/she is active in a specific virtual world. A useful elaboration of this definition can be found in the Metaverse Roadmap, a research project from 2007 :

“the convergence of virtually enhanced physical reality and physically persistent virtual space. It is a fusion of both, while allowing users to experience it as either.”

By allowing users to experience it as either we wish to imply that, whether INWORLD or not inworld, one can be constantly engaged or co-present, with the metaverse, participating through social media or geospatial worlds.

Mirror worlds : Informationally-enhanced “reflections” of the physical world, creating a service used for real world orientation and navigation. The Google geospatial products, Google Earth and Maps are examples of mirror worlds.

Augmented reality : AR exists through the use of technical interfaces, such as mobile computing devices, to enhance the external physical world by superposing location-aware information on top of our everyday perception of the world.

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