flagyl urine odor

Immersive visualizations

Immersive visualizations are data representations ranging from 2-Dimensional graphic abstraction to interactive, 3-D spaces. They evolve by accruing informational, material and spatial dimensionality. They are, in fact, data visualizations that are built into an immersive virtual environment, using inworld media (primitive objects, images and video). The visual world’s physics, spatial coherence and topography will be designed to simulate scale, distance, interactivity and modularity of the metaversal spaces it will be representing.

Embedding visualizations into immersive environments is compatible to the process of data mapping, which is the creation of functions between distinct data models and their representations, a self-referential system of signification.

We are striving to effectuate a direct correlation between the content (the data) and its representation (or mapping). For example, when expressing the scale of the metaverse, an immersive visualization permits us to develop a 3-D space whose size and navigation are a direct (not metaphoric) expression of its scale. This is due to the fact that immersive visualizations take place in a virtual environment with physical characteristics (physics, movement, temporality) similar to the physical world we inhabit.

Our application of immersive visualization is based on the work of Greenphosphor, who have developped a tool that generates prim-based builds in Second Life from any structured data-set. Other ressources for immersive visualizations can be found on the Second Life Dataviz wiki.



Comments are closed.