Avatars are the spatial embodiment of virtual world network participants. They are, in fact, more than a simple digital representation endowed with movement and voice, they are composed of three elements : an agent, the client’s presence within a …
Immersive visualizations are data representations ranging from 2-Dimensional graphic abstraction to interactive, 3-D spaces. They evolve by accruing informational, material and spatial dimensionality. They are, in fact, data visualizations that are built into an immersive virtual environment, using inworld media …
More information concerning our presentation at ISEA2011 can be found at ISEA2011 : infra|vergence…
September 22, 2011 in Ljubljana, Slovenia
(see the post Building Fragile Places for more links and information)
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The project employs Immersive visualizations to map the dynamic form of the Metaverse, a research/project into how to map the scale & extents of the metaverse based on passively capturing network data flowing through this complex infrastructural nexus.
Our article, Building Fragile Places was just published in the review eCAADe 2011, Respecting Fragile Places. The paper was also presented in Ljubljana, Slovenia on the 20th of October, 2011 as a contribution to the eCAADe conference.
“eCAADe (Education
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Dataflow, as used in the context of these projects, is a framework for designing, building, interacting and using media applications. It is also a “a software architecture based on the idea that changing the value of a variable should automatically …
Virtual worlds are synchronous, persistent network of people interacting in a physically coherent spatial environment, represented as avatars, facilitated by networked computers.
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We define METAVERSE as the collective, consensual space created from the convergence of digitally enhanced physical reality and physically persistent virtual and online worlds. It is composed of the sum of all virtual worlds, augmented realities and network enabled services …