Mixed Reality is the creation of new spatial environments for human interaction with physical and digital information in a synthetic space, produced through the merging of physical and virtual environments. “While each reality is complete unto themselves, they are also …
Elements: clouds, air
A vocabulary of scapes forms virtual territories, transformed from boundless, amorphous, and flowing, into the building blocks of contemporary imagined worlds. The spaces of SIZIGIA are dynamic and unstable, rather than static and finished; this volatility, rather than being a …
[Third_D]evice is as a small cube placed in each [Third_I]land atmosphere; it is the seed that determines [Third_I]land‘s incipient qualities and dynamic evolution from a)one of five coherent, graphically rich spatial atmospheres; to b) a dense and intense media ecosystem; to c) a mutant territory of hybrid, immaterial sensation caused by unpremeditated dynamic transformation.
Immersive visualizations are data representations ranging from 2-Dimensional graphic abstraction to interactive, 3-D spaces. They evolve by accruing informational, material and spatial dimensionality. They are, in fact, data visualizations that are built into an immersive virtual environment, using inworld media …
SIZIGIA envisions its statehood spanning between “real structures and virtual developments. The virtual entity in question is the synthetic world, SL, a massively multi-player online (MMO) community: not a game, but a creative platform. Beyond simple 3-dimensional rendering with text, …
Avatars are the spatial embodiment of virtual world network participants. They are, in fact, more than a simple digital representation endowed with movement and voice, they are composed of three elements : an agent, the client’s presence within a …
La Briqueterie
Rue Robert Degert
94400 Vitry-sur-Seine
The installation consists of an aggregation of branches occupying the space. Supported by compression, entanglement and interweaving, the boughs are simultaneously that which supports and that which is supported.
The installation space is …
LIMINAL Reality opened a window between two worlds: technically between a physical world and a virtual world, and metaphorically between an art world (a specific milieu of digital art in Paris) and the artists immersive environment (on the Sizigia Island, …